Internal Only 仅限内部
All Hands — March 2026 全员大会 — 2026年3月

Where We Are.
Where We're Going.
我们在哪。
我们要去哪。

Progress update, strategic direction, and milestones for the next 12 months. 进展更新、战略方向及未来12个月里程碑。

Varsity Tech Pte Ltd · Singapore · Confidential Varsity Tech Pte Ltd · 新加坡 · 机密
Progress进展

What We've Built我们已完成

✓ Completed✓ 已完成
  • C++ Backtesting Engine — institutional-grade, order matching, margin checks, liquidation logicC++回测引擎 — 机构级,订单撮合、保证金检查、清算逻辑
  • Financial Data Layer — seconds-level candles, exchange rules, time-ordering enforcement金融数据层 — 秒级K线、交易所规则、时间排序
  • Quant Competition Module — strategy execution, settlement, ranking logic量化竞赛模块 — 策略执行、结算、排名逻辑
  • AI Agent Framework — multi-agent orchestration for strategy lifecycleAI代理框架 — 策略全生命周期的多代理编排
  • SEC Data Pipeline — 30 tables, 610M+ rows in ClickHouseSEC数据管道 — 30张表,6.1亿+行数据在ClickHouse
○ In Progress○ 进行中
  • Manual Trading Competition — reusing matching engine, 24/7 format手动交易竞赛 — 复用撮合引擎,24/7赛制
  • Behavioral Data Collection — trading path recording, emotional tags行为数据采集 — 交易路径记录、情绪标签
  • Scorecard Engine — AI-powered behavioral analysis and grading评分引擎 — AI行为分析和评级
○ Next Up○ 即将开始
  • Leaderboard & social sharing排行榜和社交分享
  • Premium subscription tier高级订阅层
  • FTMO-style funded challengesFTMO式实盘挑战
Strategic Shift战略转变

What Changed发生了什么变化

📚
Before: Education First以前:教育优先

"Learn quantitative trading. Here's a course. Here's a backtesting tool.""学量化交易。这是课程。这是回测工具。"

95% drop off. No emotional reason to care.95%流失。没有情感动力。
🏟️
Now: Arena First现在:竞技场优先

"Think you can trade? Prove it. Free capital. Real competition. We just keep score.""你觉得你会交易?证明给我看。免费资金。真实竞赛。我们只记分。"

They learn by doing. We convert by showing.他们在实战中学习。我们用结果说话。

The core bet: people don't learn from advice. They learn from losing. We built a place where they can figure that out themselves — and when they're ready, the tools are right there. 核心赌注:人们不会从建议中学习,而是从亏损中学习。我们建了一个让他们自己发现这一点的地方 — 当他们准备好了,工具就在手边。

The Model模型

How It Works如何运作

1
Give them the stage给他们舞台

Free capital, live competition, trade however you want. We don't lecture. We just record everything — entry timing, position sizing, panic sells, revenge trades.免费资金、实时竞赛、随便怎么交易。我们不说教。只是记录一切 — 入场时机、仓位大小、恐慌卖出、报复交易。

2
Show them the mirror给他们照镜子

After each cycle, they get a scorecard. Not "you lost money" — more like "you panic-sold 6 times after 3% dips." Meanwhile, quant strategies running in the same competition quietly outperform.每个周期结束,他们收到评分卡。不是"你亏了" — 而是"你在3%回调后恐慌卖出了6次"。同时,在同一竞赛中的量化策略默默跑赢。

3
Now they're ready现在他们准备好了

After watching themselves lose to the same mistakes three rounds in a row, the motivation is personal. That's when we open the door to the quant tools. No pitch required.看着自己连续三轮犯同样的错误,动力变成了个人的。这时我们打开量化工具的大门。不需要推销。

4
Two loops compound双飞轮复合

User loop: Competition → scorecard → quant tools → paid conversion → funded accounts. Data loop: Behavioral patterns from manual traders become a proprietary signal. Their collective mistakes are, by definition, tradeable.用户飞轮:竞赛 → 评分卡 → 量化工具 → 付费转化 → 实盘账户。数据飞轮:手动交易者的行为模式成为专有信号。他们的集体错误,本质上是可交易的。

Why It's Better为什么更好

Arena-First vs Education-First竞技场优先 vs 教育优先

Education First教育优先 Arena First (Us)竞技场优先(我们)
Why users sign up用户注册原因 "I should learn quant""我应该学量化" "I'll prove I can trade""我来证明我能交易"
Early drop-off早期流失 ~90% Low (ego keeps them)低(自尊心留住他们)
Conversion trigger转化触发点 Marketing copy营销文案 Their own data他们自己的数据
Data asset数据资产 None Behavioral alpha行为Alpha
Viral potential传播潜力 Low (courses)低(课程) High (scorecards)高(评分卡)
Revenue timing收入时间 After education (slow)教育后(慢) During competition竞赛期间

One is a classroom. The other is a colosseum. The colosseum fills itself.一个是教室。另一个是竞技场。竞技场会自己填满。

Roadmap路线图

What Ships When什么时候上线

Mar – Apr3-4月
ARENA MVP竞技场MVP
Quant competition live
Manual trading beta
Basic scorecards
Leaderboard v1
Internal testing
量化竞赛上线
手动交易测试版
基础评分卡
排行榜v1
内部测试
May – Jun5-6月
PUBLIC BETA公开测试
Open registration
Full behavioral scoring
Social sharing
Challenge-a-friend
First tournaments
开放注册
完整行为评分
社交分享
挑战好友
首个锦标赛
Jul – Sep7-9月
MONETIZE变现
Premium tier launch
Tournament fees
AI quant tool access
Funded challenge v1
Mobile app
高级订阅上线
锦标赛收费
AI量化工具
实盘挑战v1
移动端
Oct – Dec10-12月
SCALE扩展
FTMO model live
B2B licensing pilot
Multi-asset support
Seasonal championships
Series A prep
FTMO模式上线
B2B授权试点
多资产支持
赛季锦标赛
A轮准备
Growth Targets增长目标

User Milestones用户里程碑

Q1 2026
500
Arena Players竞技场玩家
Beta testers + university
challenge participants
测试用户+大学
挑战赛参与者
Q2 2026
3K
Arena Players竞技场玩家
Public beta + KOL
campaigns + organic
公测+KOL
推广+自然增长
Q3 2026
10K
Arena Players竞技场玩家
Paid channels + referrals
+ first revenue
付费渠道+推荐
+首笔收入
Q4 2026
25K
Arena Players竞技场玩家
Seasonal resets + FTMO
model + word of mouth
赛季重置+FTMO
模式+口碑
2027 TARGET2027目标
100K
Registered Players注册玩家
DAU / MAU日活/月活
25%
Target Ratio目标比率
MONTHLY GROWTH月增长
20%
MoM from Q2从Q2开始环比
Engagement参与度

Retention & Engagement Targets留存与参与度目标

Retention Curves留存曲线

D1 Retention次日留存
60%
D7 Retention7日留存
35%
D30 Retention30日留存
22%
M3 Retention3月留存
15%

Benchmarked against consumer fintech & gaming apps.对标消费金融科技和游戏应用。

Engagement Metrics参与指标

Trades / Day / User日均交易/用户
Active trader average活跃交易者均值
3-5
Challenge Completion挑战完成率
30-day cycle finish rate30天周期完成率
45%
Scorecard Share Rate评分卡分享率
Users sharing on social社交分享用户占比
20%
Repeat Challenge Rate重复挑战率
Users entering 2nd cycle进入第二周期的用户
55%
Revenue收入

Revenue Targets收入目标

First Revenue首笔收入
Jul 20262026年7月
Premium subs + tournament fees高级订阅+锦标赛费
ARR Target Dec 20262026年12月ARR目标
$300K
Based on 10% conversion at $25 ARPU基于10%转化率和$25月ARPU
Series A ReadyA轮就绪
$1M
ARR target for mid-2027 raise2027年中融资的ARR目标

Conversion Funnel Assumptions转化漏斗假设

100%
Enter Arena (Free)进入竞技场(免费)
45%
Complete Challenge完成挑战
20%
View Quant Tools查看量化工具
8-12%
Paid Convert付费转化

These are estimates. We'll know real numbers after Q2 beta. The model self-corrects — scorecards create the conversion trigger, not sales.这些是估算。Q2测试后才有真实数据。模型会自我修正 — 评分卡创造转化触发,而非销售。

Fundraising融资

Funding Plan融资计划

Current: Pre-Seed / Grant当前:种子前/拨款
SGD 1.5M

22-month runway (Feb 2026 – Dec 2027). Covers team, infrastructure, and initial GTM.22个月运营资金(2026年2月-2027年12月)。覆盖团队、基础设施和初始市场推广。

Seed Round: Q4 2026种子轮:2026年Q4
$1-2M

Trigger: 10K+ users, first revenue, proven retention. Use: scale paid acquisition, hire, expand product.触发条件:1万+用户、首笔收入、验证留存。用途:扩大付费获客、招聘、产品扩展。

Series A: Mid 2027A轮:2027年中
$5-10M

Trigger: $1M ARR, 50K+ users, B2B pipeline. Use: regional expansion (SEA/APAC), B2B team, enterprise product.触发条件:$1M ARR、5万+用户、B2B管线。用途:区域扩张(东南亚/亚太)、B2B团队、企业产品。

Seed Round Triggers种子轮触发条件

  • 10K registered users1万注册用户
  • $20K+ MRR$2万+月收入
  • D30 retention >20%30日留存>20%
  • Working conversion funnel转化漏斗验证
  • 3+ KOL partnerships3+个KOL合作

Series A TriggersA轮触发条件

  • $80K+ MRR ($1M ARR)$8万+月收入
  • 50K+ users5万+用户
  • 3+ B2B pilots signed3+个B2B试点签约
  • Behavioral data moat行为数据护城河
Team团队

Team & Hiring团队与招聘

Current Team当前团队

  • Engineering — C++ engine, backend, data pipeline (UBS, FlexTrade, Binance alumni)工程 — C++引擎、后端、数据管道(UBS、FlexTrade、Binance校友)
  • AI / ML — agent framework, behavioral scoring, NLP (Tencent, Alibaba alumni)AI/ML — 代理框架、行为评分、NLP(腾讯、阿里校友)
  • Product — competition design, UX, gamification产品 — 竞赛设计、UX、游戏化
  • Business — GTM, partnerships, fundraising (Roland Berger, Shunwei Capital alumni)商务 — 市场推广、合作、融资(罗兰贝格、顺为资本校友)

Hiring Next (Post-Seed)下一步招聘(种子轮后)

  • Frontend Engineer — competition UI, real-time leaderboards, mobile前端工程师 — 竞赛UI、实时排行榜、移动端
  • Growth / Marketing — content, KOL outreach, paid channels增长/营销 — 内容、KOL拓展、付费渠道
  • Community Manager — Discord, social media, university events社区经理 — Discord、社交媒体、大学活动
  • Data Scientist — behavioral modeling, alpha research数据科学家 — 行为建模、Alpha研究

Small team now. That's intentional. We're proving the model before scaling the headcount. Hire after we see real retention numbers from Q2 beta.现在团队小。这是有意的。在扩大团队前先验证模式。Q2测试后看到真实留存数据再招人。

Honest Risks真实风险

What Could Go Wrong可能出错的地方

Users don't come back after losing用户亏损后不再回来

If the scorecard isn't compelling enough, people just leave. Mitigation: make the report card so good they have to share it. Ego works both ways.如果评分卡不够吸引人,人们就会离开。应对:让报告卡好到他们必须分享。自尊心是双刃剑。

Conversion from free to paid is lower than expected免费到付费转化低于预期

We're estimating 8-12%. Could be 3-5% initially. Mitigation: tournament fees provide revenue even with low subscription conversion.我们估计8-12%。初期可能3-5%。应对:即使订阅转化低,锦标赛费用也能提供收入。

Regulatory grey area for prop firm model自营公司模式的监管灰色地带

Simulated capital competitions may need licensing in some jurisdictions. Mitigation: start in Singapore (friendly), paper trading only initially, legal review ongoing.模拟资金竞赛在某些司法管辖区可能需要牌照。应对:先在新加坡(友好环境)、初期仅模拟交易、法律审查进行中。

FTMO or a broker copies usFTMO或券商抄袭我们

They could add competitions. But they can't build the AI scoring, behavioral data loop, and quant agent platform. The moat is the full stack, not any single feature.他们可以加竞赛功能。但他们无法构建AI评分、行为数据闭环和量化代理平台。护城河是全栈,不是任何单一功能。

We're wrong about the migration model行为迁移模型可能是错的

Maybe users just keep trading manually and never convert. Mitigation: the competition itself has monetization (tournament fees, premium features). Migration is upside, not the only path.也许用户只是一直手动交易不转化。应对:竞赛本身有变现(锦标赛费、高级功能)。迁移是额外收益,不是唯一路径。

Bottom line: We don't need every assumption to be right. The arena model generates revenue and data even if conversion rates are half of what we expect. That's the margin of safety.底线:我们不需要每个假设都正确。即使转化率只有预期的一半,竞技场模式仍然能产生收入和数据。这就是安全边际。

Focus重点

What Matters This Quarter本季度的重点

Must Ship (Mar – Apr)必须交付(3-4月)
  • Manual trading competition — 24/7 format, working matching engine手动交易竞赛 — 24/7赛制,撮合引擎运行
  • Behavioral data collection — structured tagging of trading patterns行为数据采集 — 交易模式的结构化标签
  • Scorecard v1 — basic behavioral analysis, letter grades, shareable format评分卡v1 — 基础行为分析、字母评级、可分享格式
  • Leaderboard — real-time rankings, profile pages排行榜 — 实时排名、个人页面
Start Preparing开始准备
  • KOL outreach list — 20+ trading influencers identifiedKOL拓展名单 — 确定20+交易KOL
  • University partnerships — NUS/NTU contacts, event planning大学合作 — NUS/NTU联系人、活动策划
  • "Think you can trade?" content — social assets, landing page"你觉得你会交易?"内容 — 社交素材、落地页
Key Number to Watch关注的关键数字
D7

If D7 retention hits 35%+ in beta, the model works. Everything else follows.如果测试版D7留存达到35%+,模型就成立了。其他一切都会跟上。

Let's Go出发

Build the arena.
Let them prove it.
建造竞技场。
让他们证明自己。

We have the engine, the data, the team, and now the strategy. The next 90 days are about shipping the arena and getting real users in. Everything we learn from that shapes what comes next. 我们有引擎、数据、团队,现在还有策略。接下来90天的重点是上线竞技场并获得真实用户。从中学到的一切将决定下一步。

Ship Arena上线竞技场
Priority #1第一优先
500
Beta Users测试用户
35%
D7 Retention7日留存
Varsity Tech Pte Ltd · Internal · March 2026 · Confidential Varsity Tech Pte Ltd · 仅限内部 · 2026年3月 · 机密
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